![]() It's been something I've kept my eye on for over a decade now and have tried a few times. I don't mind the extra work of Linux, it's just the features and performance compromises that I'm not willing to make. Of course there's still a lot of desirable reasons to have an actual hardware interface with controls, but for the time being I've got LioranBoard set up on my old Android mimicking physical faders on the touch screen and that goes a long way. Basically the audio version of "game capture" Windows 11 has a new audio subsystem that can do this via an OBS Studio plug in as well. Step 5: Enable how many tracks you intend to use. Step 4: Go to (in OBS) Settings -> Output (Advanced Output Mode must be on) -> Recording Select the window of which you want to capture the audio. Click on add sources and add "Application Audio Output Capture". ![]() Step 3: Once the install is finished, open OBS. Step 2: Set the install directory as your OBS studio installation's path (default is C:\Program Files\obs-studio) Step 1: Download and run the setup.exe file from Github (it only works on Windows 10 21H1, Windows 11 and above) ![]() This guide details how to separate application audio WITHOUT voicemeeter. EDIT: OBS now has an in-built beta application audio capture thing. ![]()
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